#include "power_down_pickup.h"

CPowerDownPickup::CPowerDownPickup(float fX, float fY, float fZ) : 
    CPickup(fX, fY, fZ, "textures/pickups/power_down.png", "power_down_pickup", 
        ENT_PICKUP_POWER_DOWN)
{
    CPowerDebuff *pPowerDebuff(new CPowerDebuff());
    addBuff(pPowerDebuff);
}